Why choose Twinmotion?
With Twinmotion, you can transform your BIM or CAD model into a compelling real-time experience faster and more easily than you ever thought possible.
Unprecedented real-time quality
Seamless integration with your data pipeline
Incredibly easy to learn and use
Regardless of your project’s complexity or your previous CG experience, Twinmotion’s simple and intuitive interface makes it a breeze to learn and use. Drag and drop lights, materials, and props; change the season, the weather, or the time of day by simply dragging a slider; enjoy smart assets like doors that automatically open and foliage that blows in the wind.
Extensive high-quality asset library
Set your project’s geographic location, and download a real context from OpenStreetMap. Block out your project in “white-box” mode. Visualize your project’s construction phases. Create a path in as little as two clicks, and fill it with moving vehicles or pedestrians.
Works with your data, on your platform
Available for both Windows and macOS, Twinmotion is compatible with all BIM software, and offers direct one-click synchronization with ARCHICAD, Revit, SketchUp Pro, RIKCAD, and Rhino, including Grasshopper. Import assets from almost every 3D modeling solution via support for FBX, C4D, and OBJ formats.
Bring your scene to life with smart assets
Twinmotion’s library includes not only static props like furniture and rocks, but you can also breathe life into your scene with ambient sounds, photo-scanned human characters with motion-captured animation, animal characters, and even high-resolution plants that blow in the wind—all just by dragging and dropping!
One setup, all your media
Create simple images, panoramas, standard and immersive 360° videos, and shareable lightweight interactive presentations in seconds—all from the same Twinmotion scene. And with support for all of the most popular VR headsets, Twinmotion can take you from BIM to VR in seconds.
Best Lumion Alternative?
Twinmotion is an incredible alternative to Lumion. At around a 1/10th of the price, Twinmotion is not only far more affordable, but is arguably more intuitive and easy to use.
Twinmotion 2021 New Features
Bridge to Unreal Engine
Take your visualizations to the next level, with a new plugin for Unreal Engine that enables you to import Twinmotion projects into the Unreal Editor. With this extended pipeline, an architect can communicate preliminary concept ideas—such as visually indicating the type of materials, lighting, context, and other project elements—in Twinmotion, and then pass the project on to a visualization specialist for further refinement in Unreal Engine, including accurate lighting and material scenarios, higher-quality visualization outputs, animations, and other advanced behaviors.
Share your projects with any stakeholder anywhere in the world, with Early Access to the new Twinmotion Presenter Cloud service. With just a basic Windows or macOS desktop computer and a web browser, users can view and interact with a Presenter file running on a high-end GPU in the cloud—making the service ideal for sharing work for review with clients in remote locations, or with colleagues during the current work-from-home climate.
Megascans in Twinmotion library
We’ve integrated the Quixel Megascans 3D Assets and Surface categories into the Twinmotion asset library for easy browsing and access directly within your Twinmotion projects. 3D Assets include thousands of high-quality objects you can use to populate your scene in categories like buildings, food, industrial, and nature, while the Surfaces offer a vast collection of high-fidelity materials covering everything from bark to bricks, and from marble to metal. Assets are stored on the cloud until downloaded for use, reducing local storage requirements.
Datasmith Direct Link
We’re adding support for Datasmith direct link functionality, which is being developed to support connections between multiple sources and multiple destinations simultaneously. In this release, support has been added for Revit, enabling you to aggregate multiple Revit files representing different stages or aspects of the project—such as landscape plans, urban context, facades, and interiors—with direct link updates; in future releases, you will able to aggregate files from different sources, such as Revit and Rhino, while maintaining direct link functionality with each.
We’ve added 140 new assets to the Twinmotion asset library, including 20 new Japanese and American trees, 60 furniture assets for populating gyms and street workout areas, and 60 new ready-posed humans, extending your options for easily contextualizing your projects and bringing them to life.
Create a better illusion of depth on large surfaces such as brick walls, with the new ability to add a height map to standard materials, in addition to a normal map. The combination of the two maps makes it possible to create a parallax mapping effect, which is a real-time approximation of displacement mapping.
We’ve made a number of small internal changes to the default and minimum/maximum intensity of various lighting features, including Sun, Moon, Artificial lights, Particles, Vehicle neons, Street lights, and Emissive materials. We’ve also adjusted the Auto-exposure and Bloom settings, and made a smoother transition between day and night.
Nonrealistic rendering styles
Quickly and easily switch between different nonrealistic rendering styles—hidden line, hidden line shaded, wood model, metal model, white model (clay render), and default material—in order to focus on particular aspects on the design, such as lighting or form, or to represent a more technical hand-drawn style. The new menu is available both in full-screen mode and in Presenter.
Phasing in Presenter
It’s now possible to include phasing in Presenter files, enabling you to remotely present different stages of your project’s construction schedule sequentially. Phasing can be played from any camera position.
We’ve added a number of UI/UX enhancements including a new Header Panel that integrates navigation help and a button for direct export of the current project to Presenter Cloud, together with harmonization of the “eye” menu across the Twinmotion Editor, full-screen mode, and Presenter.
Tint on vegetation
We’ve added the ability to change the overall tint of both the trunk and the leaves of vegetation, making it easier to maintain visual consistency with other elements of the scene.
We’ve changed the underlying data structure for geometry, improving overall performance and stability.
Zaha Hadid Architects turns to Twinmotion for early design studies
One of the world’s best-known architectural firms, Zaha Hadid Architects (ZHA) is also among the most innovative. The firm was established by the late legendary architect Zaha Hadid, known as the ‘Queen of the Curve’ for her iconic futuristic buildings of materials like steel, concrete, and glass, characterized by their impressive curves and geometric shapes.
ZHA has long incorporated VR visualization using Unreal Engine throughout its design process. Now, it has also started using fast real-time tool Twinmotion to quickly iterate on ideas and communicate them to stakeholders.