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Twinmotion

R7,295.00 ex VAT

REAL-TIME IMMERSIVE 3D ARCHITECTURAL VISUALISATION

Easily produce high-quality images, visualisations and animated videos in seconds! For architecture, construction, urban planning, and landscaping professionals, Twinmotion combines an intuitive icon-driven interface with the power of Unreal Engine.

Twinmotion is an easy-to-use visualization tool for architects, urban planners, and landscape architects that transforms CAD data into stunning visualizations so you can share ideas and communicate designs quickly and easily.

With Twinmotion you can easily create: High-quality images, Standard and 360° videos, Panoramas and presentations, and VR walkthroughs.

R7,295.00 ex VAT

Includes:

  • Perpetual license.
  • All the latest Twinmotion features.
  • Online learning material.
  • Early Access to Presenter Cloud

Modena Technologies is an authorised partner of Epic Games and reseller of Twinmotion software. Twinmotion is a registered trademark of Epic Games Inc.

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Description

Why choose Twinmotion?

With Twinmotion, you can transform your BIM or CAD model into a compelling real-time experience faster and more easily than you ever thought possible.

Unprecedented real-time quality

View and edit your scene in real time at the same high quality as the final rendering. Twinmotion features realistic physically based lighting and shadowing and includes over 600 PBR materials that react to your environment, making it easy to get the look you need.

Easy to learn and use

A simple and intuitive interface makes Twinmotion extremely easy to learn and use, regardless of your project’s size and complexity, or your previous CG experience. Drag and drop lights, materials, and props; change the season, the weather, or even the growth of trees by simply dragging a slider.

One setup, all your media

Create simple images, panoramas, standard and immersive 360° videos, and shareable lightweight interactive presentations in seconds—all from the same Twinmotion scene. And with support for all of the most popular VR headsets, Twinmotion can take you from BIM to VR in seconds.

Works with your data, on your platform

Available for both Windows and macOS, Twinmotion is compatible with all BIM software, and offers direct one-click synchronization with ARCHICAD, Revit, SketchUp Pro, RIKCAD, and Rhino, including Grasshopper. Import assets from almost every 3D modeling solution via support for FBX, C4D, and OBJ formats.

Bring your scene to life with smart assets

Twinmotion’s library includes not only static props like furniture and rocks, but you can also breathe life into your scene with ambient sounds, photo-scanned human characters with motion-captured animation, animal characters, and even high-resolution plants that blow in the wind—all just by dragging and dropping!

And more...

Set your project’s geographic location, and download a real context from OpenStreetMap. Block out your project in “white-box” mode. Visualize your project’s construction phases. Create a path in as little as two clicks, and fill it with moving vehicles or pedestrians.

Bridge to Unreal Engine

Take your visualizations to the next level, with a new plugin for Unreal Engine that enables you to import Twinmotion projects into the Unreal Editor. With this extended pipeline, an architect can communicate preliminary concept ideas—such as visually indicating the type of materials, lighting, context, and other project elements—in Twinmotion, and then pass the project on to a visualization specialist for further refinement in Unreal Engine, including accurate lighting and material scenarios, higher-quality visualization outputs, animations, and other advanced behaviors.

Presenter Cloud

Share your projects with any stakeholder anywhere in the world, with Early Access to the new Twinmotion Presenter Cloud service. With just a basic Windows or macOS desktop computer and a web browser, users can view and interact with a Presenter file running on a high-end GPU in the cloud—making the service ideal for sharing work for review with clients in remote locations, or with colleagues during the current work-from-home climate.

Megascans in Twinmotion library

We’ve integrated the Quixel Megascans 3D Assets and Surface categories into the Twinmotion asset library for easy browsing and access directly within your Twinmotion projects. 3D Assets include thousands of high-quality objects you can use to populate your scene in categories like buildings, food, industrial, and nature, while the Surfaces offer a vast collection of high-fidelity materials covering everything from bark to bricks, and from marble to metal. Assets are stored on the cloud until downloaded for use, reducing local storage requirements.

Datasmith Direct Link

We’re adding support for Datasmith direct link functionality, which is being developed to support connections between multiple sources and multiple destinations simultaneously. In this release, support has been added for Revit, enabling you to aggregate multiple Revit files representing different stages or aspects of the project—such as landscape plans, urban context, facades, and interiors—with direct link updates; in future releases, you will able to aggregate files from different sources, such as Revit and Rhino, while maintaining direct link functionality with each.

New Assets

We’ve added 140 new assets to the Twinmotion asset library, including 20 new Japanese and American trees, 60 furniture assets for populating gyms and street workout areas, and 60 new ready-posed humans, extending your options for easily contextualizing your projects and bringing them to life.

Height maps

Create a better illusion of depth on large surfaces such as brick walls, with the new ability to add a height map to standard materials, in addition to a normal map. The combination of the two maps makes it possible to create a parallax mapping effect, which is a real-time approximation of displacement mapping.

Lighting enhancements

We’ve made a number of small internal changes to the default and minimum/maximum intensity of various lighting features, including Sun, Moon, Artificial lights, Particles, Vehicle neons, Street lights, and Emissive materials. We’ve also adjusted the Auto-exposure and Bloom settings, and made a smoother transition between day and night.

Nonrealistic rendering styles

Quickly and easily switch between different nonrealistic rendering styles—hidden line, hidden line shaded, wood model, metal model, white model (clay render), and default material—in order to focus on particular aspects on the design, such as lighting or form, or to represent a more technical hand-drawn style. The new menu is available both in full-screen mode and in Presenter.

Phasing in Presenter

It’s now possible to include phasing in Presenter files, enabling you to remotely present different stages of your project’s construction schedule sequentially. Phasing can be played from any camera position.

UI/UX improvements

We’ve added a number of UI/UX enhancements including a new Header Panel that integrates navigation help and a button for direct export of the current project to Presenter Cloud, together with harmonization of the “eye” menu across the Twinmotion Editor, full-screen mode, and Presenter.

Tint on vegetation

We’ve added the ability to change the overall tint of both the trunk and the leaves of vegetation, making it easier to maintain visual consistency with other elements of the scene.

Performance enhancements

We’ve changed the underlying data structure for geometry, improving overall performance and stability.

Zaha Hadid Architects turns to Twinmotion for early design studies

One of the world’s best-known architectural firms, Zaha Hadid Architects (ZHA) is also among the most innovative. The firm was established by the late legendary architect Zaha Hadid, known as the ‘Queen of the Curve’ for her iconic futuristic buildings of materials like steel, concrete, and glass, characterized by their impressive curves and geometric shapes.

ZHA has long incorporated VR visualization using Unreal Engine throughout its design process. Now, it has also started using fast real-time tool Twinmotion to quickly iterate on ideas and communicate them to stakeholders.

System Requirements

Minimum Requirements

Use case:
Small to average project, ( <1 GB geometry data )
Suitable for real time 3D presentation, video generation in HD mode, all images formats up to 4K

Not suitable for VR / 4K video rendering / 360 panoramic video

Operating System: Windows 10 64 bit
Graphic Card: 6 GB dedicated memory or card with benchmark score over 10 000 here with latest drivers available
CPU (processor): CPU with benchmark score of 2000 higher here
System Memory (RAM): 16 GB or more
Hard Drive space: 30 GB of free disk space

High-end Requirements

Use case: Large project, Airport, Large building, City, large landscape (>1 GB geometry data)
Suitable for real time 3D presentation, video generation in any resolution up to 8K, 360 panoramic video, VR presentation, all images formats.

Operating System: Windows 10 64 bit
Graphic Card: 8 GB (or more) dedicated memory or card with benchmark score over 15 000 here
CPU (processor): CPU with benchmark score of 2500 higher here
System Memory (RAM): 64 GB or more
Hard Drive space: 30 GB of free disk space
Hard drives like SSD (Solid State Drive) or HDD (Hard Disc Drive) should also be taken into consideration when working a very large project.
Storing your project on a SSD will allow your project to load and save faster.

*** Twinmotion can run on 64-bit Windows 7 and 8.1, but we cannot officially support it as Microsoft has discontinued their support of these operating systems.

Minimum Requirements

Use case: Small to average project, ( <1GB geometry data ),
Suitable for real time 3D presentation, video generation in HD mode, all images formats up to 4K
Not suitable for for VR / 4K video rendering / 360 panoramic video

Operating System: Mac OS X 10.13.6 or later
Graphic Card: 6 GB dedicated memory or card with benchmark score over 10 000 here
Graphic card memory: 6 GB
CPU (processor): CPU with benchmark score of 2000 higher here
System Memory (RAM): 32 GB or more
Hard Drive space: 30 GB of free disk space

High-end Requirements

Use case: Large project, Airport, Large building, City, large landscape (>1 GB geometry data)
Suitable for real time 3D presentation, video generation in any resolution up to 8K, 360 panoramic video, VR presentation, all images formats.

Operating System: Mac OS X 10.13.6 or later
Recommended Graphic Card: 8 GB (or more) dedicated memory or card with benchmark score over 16 000 here
CPU (processor): CPU with benchmark score of 2500 higher here
System Memory (RAM): 64 GB or more
Hard Drive space: 30 GB of free disk space
Hard drives like SSD (Solid State Drive) or HDD (Hard Disc Drive) should also be taken into consideration when working a very large project.
Storing your project on a SSD will allow your project to load and save faster.

*** Screen Space Global Illumination (SSGI) can only run on Catalina 10.15.6
*** Twinmotion can run on an earlier version of Mac Os, but we cannot officially support it.

Additional information

Industry

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Function

Visualization