Unreal Subscription

The Unreal Subscription contains incredible tools that were brought together as part of the subscription to help teams across industries efficiently build high-quality 3D experiences.

The UE Subscription is a requirement for any company using Unreal Engine that has a turnover of more than $1M (+-R18M) per year and use it for anything other than games. Read the press release here.

3 Incredible Tools to Supercharge Your Workflow

Unreal Engine
RealityCapture
Twinmotion

Licensing Options

Under $1 million USD (+-R18M) in revenue?

Free

  • Game developers (royalties apply after $1 million USD gross product revenue)

  • Individuals and small businesses (with less than $1 million USD in annual gross revenue)

  • For educators and schools (no revenue limits)

Over $1 million USD (+-R18M) in revenue?

Royalty-based

If you’re creating a game or application that relies on engine code at runtime and will be licensed to third party end users, you’ll pay royalties and won’t be required to purchase seats.

  • Any game
  • Software such as VR applications, interactive or immersive experiences powered by Unreal Engine that you intend to sell to consumers or other businesses

Cost

All lifetime gross revenue above $1M that is directly attributable to the UE product, regardless of who collects it, will be subject to a 5% royalty. Revenues generated from sales in the Epic Games Store are royalty-free.

Download Unreal Engine

Once you ship your game or other application, please submit the Release Notification Form. After that, report your royalties each quarter.

Seat-based

If you’re using Unreal Engine for commercial purposes, have generated more than $1 million in the past 12 months, and are not creating a game or application that relies on engine code at runtime and will be licensed to third party end users, then a seat license fee is required.

  • Linear content such as film and television shows, architectural visualizations, graphics for broadcast and live events.
  • Applications such as product configurators
  • Immersive experiences such as theme park rides or interactive architectural walkthroughs

Cost

R 33,195 ex VAT per seat per year.

Includes:

Seats

Seats are purchased and managed via the Developer Portal.

3 Incredible Tools to Supercharge Your Workflow

Unreal Engine
RealityCapture
Twinmotion

Unreal Engine

Enhanced Team Performance and Delivery

Unreal Engine is built by developers, for developers, with fair terms for all. Because everyone with an idea deserves to use the world’s most open, advanced real-time creation tool to bring it to life

Twinmotion

Real-time 3D visualization made easy

Twinmotion gives you lighter-weight, easy-to-use visualization capabilities that make it possible for more team members, such as designers, to be part of the same production pipeline and workflow as Unreal Engine users—meaning you can get more of your team working together on the same projects, regardless of their skill sets.

RealityCapture

Global Collaboration Made Simple

RealityCapture is the leading desktop photogrammetry solution; it gives you the ability to create one-of-a-kind assets by transforming high-res camera images—even ones taken with smartphones—and/or laser scans into high-fidelity 3D models for use in Unreal Engine and Twinmotion projects.

Whether your goals are:

Our team of experts is ready to assist you with every step of your project

Ready to get started?

Book a consultation with Modena’s team of experienced technical team. 

We will assess your needs to optimise every step of your workflow.